Gaming chair

ABSTRACT

A gaming chair having a base member having wheels positioned about a perimeter of the base member; an adjustable vertically positioned cylinder having a first end affixed to the base member; a seat having a rigid seat base with a bottom affixed to a rotatable member and where the rotatable member is affixed to a second end of the cylinder; where the seat is adjustable upwardly, downwardly, rotationally and rockedly; a padded seat top positioned on the rigid seat base having at least one compressible internal core member that forms the padded seat top; and raised side bolsters located on opposite sides and on an external portion of the sitting platform; a first arm affixed to a first side of the rigid seat base; a second arm affixed to a second side of the rigid seat base; where each arm is an L-shape and each is extending out and up on opposite sides of the padded seat top; an arm rest affixed to a top of each of the first and second arms and where each of the arm rests is adjustable in multiple directions; a chair back having a chair back top with an internal oversized headrest; an internal S-Shaped spine; an internal lumbar support; a chair back bottom connected to the rigid chair base; a pivot member connecting the chair back bottom to the rigid chair base; and where the pivot member enables the chair back to recline.

FIELD OF THE INVENTION

This invention relates to the field of chairs and specifically, configurable, high quality gaming chairs. It relates to gaming chairs that are aesthetically pleasing, geometrically configured to comfortably fit a large range of users, are easily configurable so that a user can have a variety of orientations and configurations and to gaming chairs that have a multitude of accessories, such as shelving systems, cup holders, game controller holders, drawers, power outlets, USB outlets, stereo speakers, bass seat thrusters, and lights just to mention a few.

BACKGROUND OF THE INVENTION

This invention is for a gaming chair and or a gaming chair system. This chair ideally has a solid base with high end casters and wheels; a solid core structure; a base seat that has unusually high seat sides, wings, or bolsters so as to hug a user; extremely adjustable and beautifully detailed arm rests; a self-adjusting internally constructed S-Shaped lumbar support; an over-sized, built in head rest; and a wide range of adjustability, all manufactured from exquisite, high end materials so that the chair is commercial grade with extreme attention to detail, style, comfort and durability.

One of the problems associated with existing gaming chairs and other chair systems currently in the market is that they typically follow a standard racing car seat configuration. Another problem is that they are manufactured using sub-par materials. Another is that there is little attention to detail and style. There is little quality control and the chairs are not aesthetically pleasing. The existing gaming chairs do not comfortably fit a large range of users, at least in the lower end chairs, and they do not allow a user to rearrange different components or accessories, reorient the accessories or change out different platforms. In other words, the known chairs have limited accessories and are generally fixed in a set position and the user is unable to change out the accessories to make different configurations and thus there is no way to adjust or change the original orientation of the chair. The user is stuck with the original chair configuration and is unable to adjust, modify, or change the original chair orientation. The user is also unable to add or change the chair configuration. There are limited accessories for different uses and different purposes. Because of this limited adjustability the user is forced to purchase or obtain different chairs for different uses instead of being able to purchase one chair and then have a variety of accessories to add to and to modify the chair. Also, because of the current chair configurations it is typically required to have different chair sizes, such as small, medium and large, thus forcing the manufacturer to produce larger inventories and a larger array of chairs, rather than having one chair that will comfortably fit a wider range of users. Having to manufacture multiple chair sizes is costly, is inconvenient and is environmentally unfriendly.

SUMMARY OF THE INVENTION

The present invention solves these and other problems by providing a chair and chair system that is rugged, commercial grade, and reliable. It is also configurable, adjustable and changeable depending upon the user's needs and desires. It has a built in S-Shaped spine along with a built-in lumbar support and a built-in headrest. Thus, the disclosed systems of the present invention are much more useable, comfortable, solid, adaptable, configurable, changeable, utilitarian, functional, practical and even expandable.

The present invention provides a chair that is designed to fit a wide range of users. Typically, chairs are manufactured and fit a limited number of users and the manufacturer is forced to create several different sizes to fit a variety of users. This is due to the chair configuration, design and layout. The present invention uses unique design attributes that allow a single chair configuration to fit an almost unlimited user size range. This is extremely important as it is more environmentally friendly, is easier for resellers as they only have to carry one chair size, and it allows many different sized individuals in a single household to comfortably use the same chair.

In addition, the chair can also have a configurable accessory system that includes a variety of accessory accepting members combined with a variety of accessories. The system typically has a base with wheels, an adjustable cylinder to support a seat, and then a variety of accessory accepting units configured about the chair that can receive a variety of accessories. These accessories can be any of a variety of accessories.

The present invention also can accept other accessories configured about the chair. It also may be powered so that the accessory accepting units are powered. A more detailed explanation is provided in the following specification.

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 is an elevated perspective view of the chair of the present invention;

FIG. 2 is an elevated perspective view of the chair showing the adjustable headrest and the build in lumbar support;

FIG. 3 is a an elevated perspective view of an embodiment of the adjustable headrest;

FIG. 4 is a rear view of the chair;

FIG. 5 is a view of the chair showing the internal configuration;

FIG. 6 is an elevated perspective view of the armrest;

FIG. 7 is a top view of the chair;

FIG. 8 is a front perspective view of the gaming chair;

FIG. 9 is a side view of a caster wheel of the present invention;

FIG. 10 is an elevated perspective view of the caster wheel;

FIG. 11 is a side view of the gaming chair showing the S curve;

FIG. 12 is a side view of the gaming chair showing the internal structure and an accessory;

FIG. 13 is a top view of the arm rest;

FIG. 14 is a front view of the gaming chair.

DETAILED DESCRIPTION OF THE EMBODIMENTS

Presently, conventional gaming chairs and gaming chair systems are typically simple and singularly utilitarian, they are typically made of sub-par materials and are not very aesthetically pleasing. In addition, the headrests are often smaller in size, the lumbar supports are not very supportive, and both the headrests and lumbar supports are often sold as add-ons that you simply place behind your neck and back, rather than being a built-in, more solid, substantial supports. Overall, current chairs in the market seem to have pillows for lumbar support and head rest and these are typically not constructed of quality materials, thus resulting in inferior end products that lack durability. Also, current chairs tend to not fit a wide range of users. In an effort to solve this problem the present invention features an internal S Curve that is built into the back. This internal frame member better accommodates a wider range of user sizes. This S curve is designed to better accommodate the spine, it works with a wide range of users and has excellent usability and longevity. Also, a user can purchase a chair for one use and it generally can only be used for that one specific use. For example, if a user desires a chair for gaming the chair typically has limited configurability. One embodiment of the present invention provides for a configurable chair system that has a variety of accessories and that is virtually limitless in its applications.

CHAIR. The FIGS. show a first embodiment of the inventive subject matter. FIGS. 1, 2, 5, 7 and 14 show a gaming chair 100 having a base member 101, having wheels 102 positioned about a perimeter of the base member 101; an adjustable cylinder 103, that is typically an hydraulic gas piston, having a first end 104 affixed to the base member 101; a seat 106 having a rigid seat base 107 with a bottom 108 affixed to a cylinder second end 105; a padded seat top 109 positioned on the rigid seat base 107 having: at least one compressible internal core member 110, that is ideally cold cure foam, that forms the padded seat top 109; and raised wing side supports, or bolsters 111 located on opposite sides and on an external portion of the sitting platform 112; a first arm 113 affixed to a first side of the rigid seat base 107; a second arm 114 affixed to a second side of the rigid seat base 107; where each arm is an L-shape and each is extending out and up on opposite sides of the padded seat top 109; arm rests 117, 118 affixed to a top of each of the first and second arms 113, 114 and where each of the arm rests 117, 118 is adjustable in multiple directions; a chair back 119 having a chair back top 124 with an internal oversized headrest 121; an internal S-Shaped spine 126, as shown in FIG. 11; an internal lumbar support 120; a chair back bottom 125 connected to the rigid chair base 107; a pivot member 128 connecting the chair back bottom 125 to the rigid chair base 107; and where the pivot member 128 enables the chair back to recline from 0 to 180 degrees. The chair back can also have a matching pair of bolsters, one on each side, that provide support and cushioning.

This is the typical configuration for the first embodiment of this invention. This configuration is different from what currently exists in the chair industry for a variety of reasons. First, the chair features the raised side bolsters 111. These bolsters run along both sides of the seat and along both sides of the back. They provide additional support and comfort for the user. These are unique in that they are quite high in configuration, thus holding the user in place in the chair. Typically, the chair seating surface is flat, or slightly contoured to match a user's buttocks, or is designed from a foam membrane that will conform to the contours of the user's buttocks. The present invention uses a similar compressible internal core membrane 110 that is at least one membrane thick, but also uses the raised side bolsters 111 on opposing sides of the chair seat and along the opposing sides of the back. These wings 111 wrap and hug the user into place while seated, thus providing a more comfortable, secure seat feeling. In addition, they also help displace some of the user's weight from the seat to the sides so that the buttocks does not easily become tired or strained from extended sitting. These first bolsters are between 2 and 12 inches high, and in the preferred embodiment they are approximately 3 to 6 inches high. Another pair of bolsters also run up the back of the chair. These bolsters perform the same general function, to wrap and hug the user in the chair, and to provide additional body support for the user. These bolsters are between 2 and 12 inches high and in the preferred embodiment they are approximately 3 to 6 inches high.

Next, the chair features adjustable arm rests 117, 118, as shown in FIG. 1. It is not uncommon to have adjustable arm rests, however, it is uncommon to utilize arm rests that are adjustable in 8 different directions and that are adjustable to the degree of those of the present invention. The arm rests 117, 118 of the present invention are adjustable up, down, in, out, the entire rests move inwardly and outwardly, and the tops rotate inwardly and outwardly. This 8-way adjustability provides for a more defined and personalized fit for the user, thus relieving stress when sitting for extended periods of time. The length of the height adjustment is also unique in that they both extend for a full 4 inches of extension. This allows for greater comfort for a larger number of users. Ideally these rests are 3.625″ wide by 10.5″ deep, but the measurements are not limited. Finally, the arm rests are cushioned. However, they are not foam cushion, but rather are a soft rubber. This allows for the rests to be embossed with differing designs as shown in FIG. 6. This embossing is simply not possible with a cushioned rest. Thus, the soft rubber configuration provides both a functional and an aesthetic advantage over a padded rest.

The chair also features a built in, internal lumbar support 120 as shown in FIGS. 2, 5 and 8. Lumbar support is important for a variety of reasons. When sitting in an office chair, a good lumbar back support should be flush against the small of the back. Many portable lumbar back supports are shaped specifically so that one end should be positioned up and the other down. When placed correctly, a lumbar back support should provide the following benefits:

-   -   Ears, shoulders, and pelvis (hips) are kept in alignment     -   Natural inward curvature of the lower spine is maintained         However, the problem with the separate lumbar support pillow is         that it moves around and is difficult to maintain proper         positioning. It is important that the back be flush, because         this is what provides the support for the lower back. Overall,         the lumbar back support should keep the spine in a very natural         position. It should not overly accentuate the inward curve, nor         should it feel unsupported. Again, a lumber support is not         unique, but having a lumbar support that is an integrated, built         in, dynamic 2″ lumbar curve so as to be comfortable to an         extremely wide range of users, is different and unique. As         mentioned, the most common lumbar support for gaming chairs is         an added pillow or cushion. This type of addition does not         provide substantial support, it moves around and does not hold         up under continuous use. The present invention features the         built-in lumbar support that provides continual support that         will last for an extended period of time.

This first embodiment also has an extra-long, oversized, built-in headrest 121, as shown in FIG. 1. Again, most chairs in the market today have an external headrest that is hung over the top of the chair. Having a built-in headrest is also not unusual, but what is unusual is the dimensions of the headrest. Typical head rests are either an add on that are placed on the outside of the chair or are hung over the top. If the headrest is built into the chair it is typically relatively small or short in design. This is generally because it takes less material to manufacture and thus it costs less money. However, this shorter headrest is not comfortable and more importantly having a short or small headrest limits the size of users able to comfortably use the chair. If the headrest is short, then it limits the height of the user. The present configuration features a headrest that is ideally 6″ deep, that is 10.25″ wide and that is at least 9.5″ high. This configuration provides the most support for the largest number of people. Again, these are the ideal dimensions, but they are not limited by this disclosure and can be greater or less than these preferred dimensions.

The chair also features an internal, S-Shaped spine, shown in FIG. 11. This unique configuration mates the chair to the user's back, thus providing greater comfort. The spine, although rigid, is designed to flex somewhat in order to better fit and accommodate a larger number of users. Therefore, the chair provides greater comfort for a larger number of people. The S-spine also works in conjunction with the headrest and the lumbar support to provide greater support and to assist users into better sitting posture, thus helping to relieve back pain issues.

The S-Shaped spine, combined with the internal headrest and lumbar support also allows the chair to conform to an exceptionally large number of users. In other words, users of differing heights, widths and weights. In fact, the chair has been tested to comfortably fit users from 4′11″ to 6′2″. Statistically speaking, there is less than 5% of the adult population in the United states that is less than 4′11″ tall. Conversely, there is also less than 5% of the population that is greater than 6′2″ tall. Thus, the chair will comfortably fit the vast majority of potential users.

Also, in order to accommodate the larger number of users and larger differences in users, the chair is built to commercial grade standards. Although not specifically designed as a bariatric chair, the chair will support users over 350 pounds. 350 pounds is the recommended maximum load, but realistically speaking, the design and materials actually can withstand weights much greater. This chair has passed Business and Institutional Furniture Manufacturers Association, or “BIFMA” testing. This is an extremely rigid product conformance requirement standards used for commercial grade furniture. This standard is extremely difficult to meet and the tests are extremely difficult to pass. However, the present chair meets and exceeds these requirements, all while providing a chair at a reasonable price to the consumer.

A final unique aspect of the present embodiment is ability to recline to a full 185 degrees. Ideally the chair would be limited to 155 degrees in order to meet certain safety and tilt conditions set by BIFMA but the chair can recline a full 185 degrees in certain configurations. This extreme degree of reclineability provides exceptionally diverse configurability and provides exceptional stress relief to an extremely wide range of users.

In addition to the unique features and attributes outline herein, the chair features many of the common mechanisms and features found in other chairs, including steel frame construction, deluxe PU leather, multi-tilt seat, tilt lock, tilt angle lock, nylon wheel base and detailed accent stitching.

Accessory Chair

In a second embodiment, shown in FIGS. 5, 8 and 12, there is a configurable gaming chair system 100 having a base member 101 having wheels 102 positioned about a perimeter of the base member 101; an adjustable cylinder 103 having a first end 104 affixed to the base member 101; a seat 106 having a rigid seat base 107 with a bottom 108 affixed to a cylinder second end 105; an accessory holder 201 affixed to the seat, preferably to the seat bottom 108, where the accessory holder 201 is slideably moveable between a first, concealed position beneath the seat bottom 108 and a second, revealed position where accessory holder 201 is accessible to a user; a padded seat top 109 positioned on the rigid seat base 107 having: at least one compressible internal core member 110 that forms the padded seat top 109; and raised bolsters 111 located on an external portion and on opposite sides of the sitting platform; a first arm 113 affixed to a first side of the rigid seat base 107; a second arm 114 affixed to a second side of the rigid seat base 107; where each arm 113, 114 is L-shaped and each arm extends out and up on opposite sides of the padded seat top 109; an arm rest, preferably a patterned arm rest 122, affixed to a top of each of the first and second arms 113, 114 and where each of the patterned arm rests 122 is adjustable in multiple directions; an accessory receiver 202; a reclineable chair back 119 having an internal lumbar support 120 positioned within the chair back; and an oversized headrest 121. This second embodiment features a way to connect multiple accessories to the chair and those will be described next.

There are many gaming chairs in the industry but most, if any, have no way to affix accessories to the chair. This second embodiment has several ways to allow for the attachment and/or storage of gaming accessories or other accessories or items. First, this embodiment has the accessory holder 201 integrated into the chair design. Ideally this accessory holder 201 is a basket shaped unit that is hidden beneath the chair when not in use. The accessory holder can be used to store game controllers, extra video game cartridges, other gaming devices or anything else that the user may want to secure out of sight. This accessory holder 201 has a means to hide and reveal the holder from beneath the seat. In one embodiment, the system has two rails 203 affixed to the seat bottom 108. The accessory holder 201 has mating accessory holder rails 204 that are slidably connected to the first two rails 203 so that the accessory holder 201 can be slid back into a hidden position beneath the chair or pulled out to a revealed position so that the user can insert or remove devices such as game controllers from the accessory holder 201.

Next, this embodiment features the same raised bolsters 111 as in the first embodiment and the description thereof will not be included here.

This embodiment also features padded and patterned arm rests 122, as shown in FIGS. 6 and 13. The pads add support and comfort and the patterns add an aesthetically pleasing look to the chair.

Next, as shown in FIG. 12, the chair has at least one accessory connection receiver 202. This receiver 202 is ideally located on at least one of the arms 113 or 114. This accessory holder 202 is designed to receive, hold and secure accessories 200. The accessories 200 that are connectable to the holder 202 are virtually limitless. The holder 202 can be any of a wide variety of connector, such as a clip, a snap, an insertable locking member, a pin connector, a slide connector, a squeeze connector, or any type of connector that will allow one member to connect to another member. Likewise, the number and types of accessories are numerous. For example, the accessory could be a cup holder, a phone holder, a pen or pencil holder, a laptop computer holder, a desk, a gaming controller holder, a connectable table member, a remote control holder, a headphone holder, or any other imaginable apparatus that could be connectable to the chair.

The accessory receiver 202 can be constructed as an add on to the arm rest so that it is on a lower portion of the arm rest. However, in a preferred embodiment it is discreetly built into at least one of the arms and can be built into both arms if a larger number of accessories is desired. In a most preferred embodiment the accessory receiver 202 is virtually invisible such that an outside observer would not immediately notice its presence within the arm member. The idea is to camouflage the receiver so as to retain the aesthetic look and feel of the chair.

The examples given herein are not limiting and can be any of a wide variety of embodiments. It is to be expressly understood that other embodiments are considered to be within the scope of the present invention as set forth in the claims.

The chair can also have a footrest. The footrest can be of the type that simply folds down and is then basically vertical to the floor, or it can actually fold all the way down and then up and under the chair. Alternatively, the footrest can be mounted to sliders that slide out from the bottom of the chair and whereafter the footrest flips over the top and out, or flips down and up and then locks into position. There are a number of ways for the footrest securement, concealment and release and any one of these can be incorporated into the chair design.

POWERED CHAIR. A final embodiment is the gaming chair of the first two embodiments, shown in FIG. 8, but in this final embodiment the chair features a powering system. It is a configurable gaming chair system 100 having a base member 101 having wheels 102 positioned about a perimeter of the base member 101; an adjustable cylinder 103 having a first end 104 affixed to the base member 101; a seat 106 having a rigid seat base 107 with a bottom 108 affixed to a rotatable member 123 and where the rotatable member 123 is affixed to a cylinder second end 105; where the seat is adjustable and moveable upwardly, downwardly, rotationally and rockedly by using the incorporated tilting, rotating and elevational mechanisms; a padded seat top 109 positioned on the rigid seat base 107 having: at least one compressible internal core member 110 that forms the padded seat top 109; and raised side bolsters 111 located on opposite sides and on an external portion of the sitting platform; a first arm 113 affixed to a first side of the rigid seat base 115; a second arm 114 affixed to a second side of the rigid seat base 116; where each arm is an L-shape and each is extending out and up on opposite sides of the padded seat top 109; arm rests 117, 118 affixed to a top of each of the first and second arms 113, 114 and where each of the arm rests is adjustable in multiple directions; a reclineable chair back 119 having an internal lumbar support 120 positioned within; an oversized headrest 121 formed internally at a top of the chair back 124, and a power supply 300.

This system is unique in that it is a powered chair. There are multiple ways to provide power to this system. The first embodiment features a chair that has a centrally located power supply 300 that controls the power output to a variety of powered connectors 301 that then provide power to a variety of powered accessories. This power supply 300 controls the output voltage to these power connectors 301. The power supply 300 has a cable 306 that is internally configured and concealed within the chair itself so that it is not exposed. This cable 306 is run through the chair, preferably in a concealed compartment down the center of the chair, and out from the chair so that it can then be connected to an external power outlet. The power outlet provides power to the chair through cable 306 and then to the power supply 300 that then provides power to the variety of power connectors 301. These power connectors 301 can be any of a variety of powered connectors 301, including onboard outlets 302, USB connectors 303, wireless charging devices 304, or any other type of powered connector 301.

Another embodiment is similar to the first powered embodiment except for the fact that the onboard power supply 300 is an onboard battery 305. This system may also include the onboard power supply in order to regulate and control the voltage of power disseminated to the accessory power connectors 301. This battery 305 is ideally a rechargeable battery that can either be removed from the chair and recharged remotely or it can have a means to recharge while it is still affixed to the chair. This could be a connectable cable 307 that can be attached to the battery 305 and to an external power source. Once the battery 305 is recharged the charging cable 307 can be disconnected so as to allow the chair to move around freely without being tethered to the cable 307. After the battery 305 is depleted the chair can be plugged in again so as to recharge the battery 305. The time to recharge will depend entirely on the size and age of the internal battery. This battery is also interchangeable so that if the original battery fails or becomes unusable due to age it may be replaced.

In any embodiment that features the powered system, whether it be directly connected to the external power source or if being driven by the onboard battery, the system is designed to have a wide variety of accessories. The number of powered accessories is unrestricted and should not be limited by the claim language included herein.

One set of accessories is a speaker system, as shown in FIGS. 5, 8 and 12. The system can be quite simple, such as a single speaker located somewhere on the chair. However, it can also be quite elaborate. For example, the chair could have multiple speakers placed about the back of the chair. This would provide stereo sound and surround sound. There could be bass thumper speakers placed in the back and the seat to provide tactile signals that correspond with actions and events that occur in a game or music. Or there could be a subwoofer placed beneath the seat, in the back, or downward firing and configured near the base of the chair to provide more realistic and deeper sound. There could also be a vibration system built in that would respond to game actions or music. This could be a subwoofer or shakers of some sort that again provide tactile responses to game play or music.

Another set of accessories is lights and lighting. For example, the chair could have lighting accessories that are incorporated into the back, seat or base of the chair. There could be reading lights built into the chair or there could be any number of ambient mood lights incorporated into the structure. These lights could be on all the time or they could respond to the game or music. They can be around the perimeter of the chair back or seat or can be placed virtually anywhere, such as in patterns across the back that maybe spell out a name or can be programmed to spell out different words or phrases. These lights, wherever and however located are preferably LED lights so as to limit power consumption but they of course can be any type of light.

Another accessory that can be built into the chair is a massage system. There are many chairs that currently exist that have massage components incorporated into the design, but none that are designed like a gaming chair. Ideally the system would be a more sleek and stylish design than what currently exists. Also, it could be built into a system that features the onboard battery 305 and so the chair would not have to be stationary, but could be moveable. Alternatively, the chair could be plugged in using the recharging/power cable 307. This would provide unlimited power to the chair.

Next there could be a variety of charging systems built in. For example, there could be a variety of USB ports available for charging phones, laptops, tablets, game controllers, etc. There could be Qi wireless charging platforms or holders built in, such as directly into the arm rests or as an accessory that slides out from the side arms. There could be powered drink warmers or drink coolers. There could also be built in computers or onboard screen displays built into the chair that can be pulled from recessed or hidden compartments. Finally, there could be standard electrical outlets onboard that allow a user to plug in devices for charging. These could be 110 or 220 depending on the region and location of the user. Overall, the number, type and variety of electrical charging ports is unlimited as long as the chair has a way to provide power, such as through the onboard battery 305 or directly through remote power provided to the chair via the recharging/power cable 306.

It is to be expressly understood that other embodiments are considered to be within the scope of the present invention as set forth in the claims. Moreover, component configurations and combinations of embodiments may diverge from the embodiments shown and described. Thus, the scope of the present invention includes various substitutions and assemblies among the versatile and configurable gaming chair systems beyond the particular embodiments illustrated and specified herein.

It is therefore contemplated that other embodiments not illustrated in the drawings or described herein are considered to be within the scope of the present invention as set forth in the claims. Accordingly, configurations and combinations of the components of the chair system shown and described not specifically shown may diverge from those specified herein. The scope of the present invention thus includes any equivalent configuration or combination of the embodiments described and elements claimed. 

1. A gaming chair comprising: a base member having wheels positioned about a perimeter of said base member; an adjustable vertically positioned cylinder having a first end affixed to said base member; a seat having: a rigid seat base with a bottom affixed to a rotatable member and where said rotatable member is affixed to a second end of said cylinder and where said seat is adjustable upwardly, downwardly, rotationally and rockedly; a padded seat positioned on said rigid seat base having: a top, a bottom, a front, a back, and matching sides opposite each other; at least one compressible internal core member; and raised side bolsters located on said matching sides that rise up and away from said padded seat; a first arm affixed to a first side of said rigid seat base; a second arm affixed to a second side of said rigid seat base; where each arm is an L-shape and each is extending out and up on opposite sides of said padded seat top; an arm rest affixed to a top of each of said first and second arms and where each of said arm rests is adjustable in multiple directions; a chair back connected to said rigid chair base having a top, a bottom that is connected to said chair base, a front, a back and two sides; an internal, oversized headrest formed at said chair top; an internal S-Shaped spine running from said chair back top to said chair back bottom; an internal lumbar support at said chair back bottom; a pivot member connecting said chair back bottom to said rigid chair base; and where said pivot member enables said chair back to pivot and recline.
 2. The gaming chair of claim 1, where said raised bolsters are at least 3 inches high but no higher than 12 inches high.
 3. The gaming chair of claim 1 where said chair back has a raised chair back bolster on each side of said chair back.
 4. The gaming chair of claim 3, where said arms are adjustable in at least eight directions.
 5. The gaming chair of claim 4 where said chair is designed to comfortably fit at least 95% of users.
 6. The gaming chair of claim 5, where said back is reclineable to 185 degrees.
 7. The gaming chair of claim 6, where said headrest is at least 9 inches high and 10 inches wide.
 8. A configurable gaming chair system comprising: a base member having wheels positioned about a perimeter of said base member; an adjustable cylinder having a first end affixed to said base member; a seat having a rigid seat base with a bottom affixed to a second end of said cylinder; an accessory holder affixed to said seat bottom where said accessory holder is slideably moveable between a first, concealed position beneath said seat bottom and a second, revealed position where accessory holder is accessible to a user; a padded seat positioned on said rigid seat base having: at least one compressible internal core member that forms said padded seat; and raised chair seat bolsters located on opposite sides of said padded seat; a first arm affixed to a first side of said rigid seat base; a second arm affixed to a second side of said rigid seat base; where each arm is an L-shape and each arm extends out and up on opposite sides of said padded seat top; a padded, patterned arm rest affixed to a top of each of said first and second arms and where each of said patterned arm rests is adjustable in multiple directions; a reclineable chair back having an internal lumbar support positioned within said chair back; a pair of chair back bolsters rising up and away from each side of said chair back; and an oversized headrest.
 9. The configurable gaming chair system of claim 8, where said arms are at least adjustable in eight ways.
 10. The configurable gaming chair system of claim 8, where said chair is designed to comfortably fit at least 95% of users.
 11. The configurable gaming chair system of claim 8, where said raised seat bolsters are at least 3 inches high but not higher than 12 inches and where said chair back bolsters are between 2 and 12 inches high.
 12. The configurable gaming chair system of claim 8, where said headrest is at least 9 inches high and 10 inches wide.
 13. The configurable gaming chair system of claim 8 where the accessories are selected from the group consisting of a cup holder, a phone holder, a gaming controller holder, a pen or pencil holder, a remote-control holder, a laptop computer holder, a desk, and a headphone holder.
 14. A configurable gaming chair system comprising: a base member having wheels positioned about a perimeter of said base member; an adjustable cylinder having a first end affixed to said base member; a seat having a rigid seat base with a bottom affixed to a second end of said cylinder; a padded seat positioned on said rigid seat base having: at least one compressible internal core member that forms said padded seat; and raised side bolsters located on opposite sides and on an external portion of said padded seat; a first arm affixed to a first side of said rigid seat base; a second arm affixed to a second side of said rigid seat base; where each arm is an L-shape, and each is extending out and up on opposite sides of said padded seat; an arm rest affixed to a top of each of said first and second arms and where each of said arm rests is adjustable in multiple directions; a reclineable chair back having an internal lumbar support; an oversized headrest, and at least one powered accessory.
 15. The configurable gaming chair system of claim 14 further comprising a device to provide power to said at least one powered accessory.
 16. The configurable gaming chair system of claim 15 where said at least one powered accessory is selected from the group consisting of at least one powered speaker, at least one powered seat subwoofer, at least one light, a built-in vibration system, a powered connector for charging electronic accessories, a charger for a gaming controller, a headphone connector, powered drink warmer or cooler, an onboard computer, and an onboard display screen.
 17. The configurable gaming chair system of claim 15 where said device to provide power is an onboard rechargeable battery.
 18. The configurable gaming chair system of claim 15 where said power is provided by a cord that is connectable to an external power source, such as an electrical outlet.
 19. The configurable gaming chair system of claim 18 where said cord is integrated within said chair.
 20. The configurable gaming chair system of claim 14, where said chair is designed to comfortably fit at least 95% of users. 